OnLive Micro-Console and Service Review (December 2010)

OnLive Micro-Console and Service Review Features The OnLive Micro-Console has support for 1080p video, 5.1 surround sound, stereoscopic 3D, four controllers, and four bluetooth headsets. 1080p gaming should be available by next year, along with voice chat. The Wireless Controller is probably the most impressive part of the hardware, sporting a very comfortable design, hefty balance, smart button layout, and convienent media bar along the bottom. The triggers have a very natural pressure to them, and the shoulder buttons are easy to get to without getting in the way. The D-Pad is very nicely designed, making it perfect for fighting games and exact movements. As for the OnLive Service itself, gaming on the service is very much community focused. You have the norms such as friends lists and messaging, but OnLive also has features like the Arena, Brag Clips, and Zero Latency Multiplayer. The Arena is a spectators sport, where you can watch other OnLive members play games in real time. While watching you can Cheer or Jeer them depending on how well they are doing. Brag Clips are another great feature that records the last 10 seconds of the game you are currently playing. Multiplayer in OnLive is unique compared to other consoles. Unlike other games you play online where you can see players jittering around on the screen, people using hacks and exploits, and other latency related issues, OnLive is completely devoid of these things. OnLive is basically run like a giant LAN …
I wonder why everybody isn’t using this yet?
It is clearly way ahead of its time I guess.
press alt + B.
This looks good, but I can never leave steam
have to many games there already..
onlive is best
How do you make brag clips on “OnLive”?
@TbirdReal Actually it is guaranteed for 4 years of availability. I still love the service because that contract they have with publishers will probably be extended. I am soon going to buy Borderlands for Onlive. I love that game! Plus, I am beginning to use Onlive daily as well.
Once you buy the game from them, you have it for life, unless you rent it then thats a different story. =) let me know if you have any more questions that i can answer, i use onlive daily!
@Saieno86 i played the pc version and my internet is good but in the game i get some bad quality and some random 1 sec freezes, is the quality low cause my monitor isn’t hd
Doesn’t your games expire after two years after buying them? Also, great review!
Instead of making a hypothetical scenario like that, just look at the actual information that is made available. There are well over 5,000,000 people on OnLive from around the world, and how OnLive makes money depends on what is going on. Its common knowledge that OnLive gets paid for demos played, they also get a cut of every game that sells. They’ve also made deals with all the ISPs and their hardware is custom silicon that is only useful for running OnLive. They aren’t just PCs.
Well lets say the monthly fee of an pc like that+bandwidth costs around 50-80$ on average 3-9 users need 1 pc/day, so users need to spend an average of 14$ each month on new games so that onlive doesnt loose money, anything above that is profit, but the problems will arise when the playerbase grows and older players wont buy new games just play
btw yes wireless controlers do have delay, but i wasnt talkin about those
They’ve been expanding and improving just fine for over a year now without monthly fees. It’s not impossible to keep up the one time purchase, it’s a completely scaled system based on the users.
You seem to like the word impossible, which is basically a human reaction to things we don’t understand. It’s entirely possible, especially since there is still latency between a wireless controller, Xbox/PS3, and the TV. I have a video called OnLive Latency Test, check it out.
im quite curious, on how will they manage without monthly fees, you probably know how much processing power and bandwidht they need, its impossible for them to keep up the one time purchase model.
oh and i would also like to point out that its impossible for onlive to have less delay than the PC ps3 xbox no matter what kind of controller you have.
There’s a little green light inside the controller you can see from the bottom through the media controls as it charges. Blinking means its charging, solid means its full.
OnLive supports Bluetooth Headsets
i played 2k11 on onlive and like at times the crowd doesnt look like how its supposed to and other times it does. Why is that?
Excellent review on onlive…:)
onlive looks blurry on my laptop at times, probably cause my laptop screen is like 15 inches or so.
the controller looks brillent
Yeah any computer that was made in the last 7-8 years.
Why does everyone keep telling me that it runs on ANY computer, well dont run on mine. when i try to play a demo it says “your video card does not support pixel shader 2.0″
Really? any computer?
Does the controller have a headset input on it or can you not use a headset??#
I got to try out the onlive controller. its funny how when u press the LB or RB you can feel the opposite button lift up a bit…. or maybe its just the control that i tried. anyways nobody i know knows how to tell when the wireless controller is fully charged, anybody know a way to tell? like a battery level meter? i thought there might be something similar to the ps3, but saw nothing. the onlive site just says it takes about 4 hours to charge
no word on how u tell its “done”
3:18 Haha! I can recognize the xbox default ethernet cable when I see it. XD
yea